

They had back stories which, while not relevant to gameplay, gave the whole world a sense of realism.Ī realism which was echoed by zombie animations which even today remain sensational. They had multiple situational voicelines, prompts and interactions during play that went beyond the usual “RELOADING” scream. Meanwhile, Left 4 Dead launched with so many unique features, it’s hard to keep track of it all! Player characters had… character. I’m not sure that formula justifies being called genre-defining. But true to the base game, Killing Floor didn’t feature a story, and the entire “mission” was a single area with random trader spawns after each “wave”.
LEFT 4 DEAD GAME COVER MOD
For example, the original Killing Floor, which has a similar basis, was originally a mod for Unreal Tournament 2004 and debuted in 2005. Well, that gets a little tricky, but I’m going to say yes. Then it’s over to you to tell me how wrong I am, in the comments! Next, I’ll cover a game that’s very similar to the original, then (hopefully!) any games that have surpassed it since, and finally any games that do things in a unique way, but still tipping their hat to the original. I’ll start with a bit of history about the most famous game representing the genre. IYL will be a short series of articles delving into various genres and looking at the best examples in each. What’s this? An entirely new genre, you say? Well, arguably that’s exactly what Valve presented to the public in 2008 with the original Left 4 Dead, and its superlative sequel the following year.
